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Yup.

I'm currently working on a React-like interface over WebGL, and everything is just "absolute positioned" - read, it's just GL matrices all the way down. It just works.




Interesting! Can you share more about it?


I've done the very basic ground work: https://github.com/davedx/lustro


Why am I not surprised to hear that OpenGL "just works" when for years I've been wondering why the clowns at W3C keep pushing for crappy substitutes?


What's the current 'substitute'?


According to the W3C browsers are supposed to use the hellish combination of HTML + CSS + JS instead of simple OpenGL which works everywhere.




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