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Hello shadowmint, can you be more specific what modern techniques pygame is missing and which ones it has are obsolete? I'm genuinely interested (no sarcasm.)



shaders. component entity systems. gpu processing. user interfaces. physics. an asset pipeline. an exporter.

I mean, geez, just open Unity or UE4 and look at the features either has. You won't find them in pygame.

However, my real complaint is that pygame is so widely talked about and used, no one has made something better, they've just sort of tacked more and more rubbish as extensions onto pygame.

(oh, and that it crashes all the time, but you could argue the same for the 32-bit editor in unity)




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