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Start talking about your implementation! It'll be a shame if you have worked on this for so long but no one else ever gets to see it. The world is a big place, chances are there is always someone else doing the exact same thing you are doing :)



I'll start posting about it when things are further along. Unfortunately, I'm only one man and lack the resources to fund a team, unlike Facebook. It's just frustrating to see all this hype surrounding React/Relay when I've implemented essentially this exact functionality as part of a much larger project. For the past year (at least), I've considered this functionality to be fairly basic and implicit to modern web apps.

However, millions of people will see it eventually. Epic Games will almost certainly be using it for the community portion of their new Unreal Tournament.

This thread on their forums details some of the functionality on a more abstract level as it exists thus far: https://forums.unrealtournament.com/showthread.php?14859-Web...


I'm not sure what you've come up with, since your post was deleted, but I'm looking forward to it!

I also home brewed a system very similar to what I described at my previous job. With the current information out there, it looked almost the same as relay, except without GraphQL. We implemented our own query/synchronization mechanism.




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