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exactly. It looks really well made (graphically), but the camera breaks it. If they fixed that, it really would fool people.



I was surprised that there was no depth-of-field effect. Everything is in focus all the time. Is that feature not available in UE4, or did they just skip it for this demo?


Skipped. He was trying to show detail, not fool people.


Agreed. How the camera stops and starts is what gives it away more than anything,




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