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while i like the term "text adventure" simply because that's what i grew up with, the broader term "interactive fiction" has genuinely provided room for people to experiment with the genre. it's not just a matter of "same thing, different label slapped on it"; if i say "design a text adventure" and "design a work of interactive fiction" the latter immediately suggests a lot more possibilities.



The Inform 7 docs go into this a little bit - a "text adventure" has aspects commonly associated with a game.. a player, a score, a win and lose condition, puzzles to solve, and so forth.

A work of "interactive fiction" need not necessarily be a game with the usual things that go along with that.


Haldean Lands sounds like it has players and puzzles. And most of the graphical adventure games I’ve played haven’t had scoring systems.


Again, emphasis on "need not necessarily". Text adventures are a subset of interactive fiction.


IF sounds broader. Text adventure makes me think of:

  You are standing in a room, obvious exits are to the north.

  What would you like to do?  > look north
Whereas IF leaves room for things like Choose Your Own Adventure books.




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