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> Sorry, but UML provides enough definition to accurately describe any process...

Which is the opposite of sketching, which means (in drawing) to loosely define the basic shapes of something before accurately describing things with "enough definition".

We're not talking about the same thing at all and I can't relate to the rest of your post.

I'm talking about how there's no way to sketch a program that mock-runs and then fill in the details in a piecemeal fashion.



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