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No, not a shot at Road Redemption! I'm not actually familiar with that game. Rather, it was an oblique suggestion that the Clang development process had fallen victim to the pathology of bikeshedding, in which non-technical people "contribute" in the only way they can, which is to say they change the color of the bike shed, over and over again. The point of Clang was not to have really nice arenas.


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