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Have you considered trying to make the fabric alter the gameplay (e.g. make things travel faster on warped fabric)?

Great work btw.



Thanks!

There's definitely room for experimentation! At some point I want to incorporate the cloth more in the actual gameplay itself, whether it's in this demo or something else.

It's a bit limited though, the forces exerted on the grid need to be within a relatively narrow range if the simulation is to obey the laws of sanity.




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