I know next to nothing about text-based games where you rob a bank, shoplift etc. But I am interested in dabbling with it. Anyone know any guide that provides a psychological perspective of well-received text games?
If you've already made one, I'd be interested in chatting with you. I may have an offer you like.
Also, apart from a few recent games, not many text-based games have been well received, and they likely never will be, so I suggest you try doing some casual games in flash. You could look at lostgarden.com for some inspiration (and also monetizing tips).