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"A transition is an animation usually used to move content in or out of view" http://semantic-ui.com/modules/transition.html

It's a common element of game Menu systems ex: rolling up an in game paper when closing a menu. But, games rarely add a delay before basic gameplay like walking. Granted, there are built in delays used for balance ex: reloading a gun or to give time for a video to play etc. But, they don't really fit the UI defining for transitions. Which is pure UI window dressing aiding usability.

ED: Ok, their also commonly used on game loading screens but again adding more loading screens does not improve a games gameplay.




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