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For a single-shot game, perhaps. But in iterative games, not even close. Expected value is a far more complex calculation than that.


Game theory doesn't come into the optimality of this. Sure you could write out a single sale as a game between producer and consumer, but it's a long way around to get the same numbers out. An iterative game to buy something - what would that be? Extended bartering? I already explained that. I don't understand where expected value comes into it, it's not that kind of analysis.




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