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I think it's early to know what will and won't ultimately work for VR. Ultimately, VR is going to be a very imperfect representation of physical reality for a while. But, I think representations that are unrealistic in all sorts of ways still have a lot of potential for tricking us enough to be fun and useful. There are going to be tradeoffs and we don't know which ones they are until they're tried.

This is a cool thesis. I would definitely like to see how this could work in VR.



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