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Terrain blending theory: https://github.com/SFTtech/openage/blob/b7af79f1d5bfcc986935...

Terrain blending implementation: https://github.com/SFTtech/openage/blob/b7af79f1d5bfcc986935...

I think we got the perfectly matching algorithm, we even get the same blending bugs with snow :D




Cool! How do you draw heights? I always wondered whether the ground texture was really texture-mapped, or whether it was just drawn flat and then shades were drawn over it.




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