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>Video game copyright cases turn on whether the clone copied “functional” elements (tolerated) or “creative” elements (verboten).

Yeah, this quote from the conclusion is not at all what I took from it.

I strongly suspect that, for the most part, the judges here decide based on 'gut feeling' whether a title infringes or not, and then look for justification after the fact.

It also probably matters how litigious the plaintiff is: The Tetris Company is legendary in that regard. I mean, a 10x20 game board is infringing? And how else are you going to arrange four blocks, other than what is already done in Tetris?

I guess if copyright didn't extend effectively forever I would have less of a problem with it, but the idea that a single legal entity is going to own all these ideas when my grandchildren are having children, strikes me as - to put it lightly - very bad for the notion of cultural progress.




> judges here decide based on 'gut feeling' whether a title infringes or not, and then look for justification after the fact.

I think that's a fair assessment of how a lot of court cases are decided, especially where the law involves an imprecise weighing and balancing of several competing factors.


> And how else are you going to arrange four blocks, other than what is already done in Tetris?

Heh. Reading that actually gave me idea. Like this:

  X X
     
  X X
Okay, someone else come up with a falling-block game where the blocks have spaces in between them. :P


Wait, did you just infringe a creative element of Tetris?


As long as the game board is not 10x20 I think he'll be fine :-)


If I do will you sue me?




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