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There is not a TLB, cache, ring modes or a MMU, so IMO is pretty far more simple.

Trillek is open source game inspired on Notch's 0x10c . So the idea of the game is have a open world space game were you have a computer were you can do anything with it.




All of that can be abstracted at the OS-VM level.

As for Trillek I see that now. However if you looked at the project page alone without these references, it's very off-putting by the lack of a concrete plan and the abuse of flamboyant language.




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