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I always found this article about how the Source Engine handles networking fascinating: https://developer.valvesoftware.com/wiki/Source_Multiplayer_...

Really shows how hard just a few of the challenges of making a multiplayer game are.




I also love the Source Engine networking. Another one I like is The Torque Game Engine. It has a very similar networking model, I think it may even be a little better (it's the engine that powered the original Tribes game).

I remember buying a license to the original TGE years ago and digging through the networking code, it was great. They've open-sourced the latest version of Torque under the MIT license, and I believe the networking code is nearly identical to the original code used for Tribes.


Yeah, there was a really interesting paper on the Tribes networking model in the '97 or '00 GDC conference proceedings.




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