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Hey ah guys. Most devs in HK earn < 30k USD a year. China is half that, Taiwan is even worse. When you factor in how freaking expensive everything is in HK, especially real estate, HK devs in general are basically slave labors.



In the U.S. a Software Development(dev, designer, etc.) job is a middle class role. What is a developer in china? Lower class? What is a middleman class job then?

EDIT: Should probably define middleman class then...I guess I'd have to say, being able to purchase a house, pay off student debt in less than 10 years, afford to have children, buy a car, go to events and maintain a relatively comfortable lifestyle.


Software dev is definitely a middle class job in China, but in HK, it's only considered marginally better than clerical work. Labor in Greater China for any job other than the most exploitative ones (finance, sales, insurance, legal, upper management) are treated like dirt in general. Don't even get me started on the hours and the lack of benefits and incentives.


An entry level dev in Beijing from Beida/qinghua can easily pull in 20k rmb a month in Beijing (if they don't go abroad for grad school). There is competition for good devs that is pushing up salaries yearly. They are hardly diaosi.

Devs in HK aren't valued outside of banking; Taiwan is similar (many are coming to mainland to make more money, go figure).

India, oddly enough, seems much more competitive to me in terms of dev salaries.


I find that odd. The jobs you mentioned (finance, sales, insurance, legal, upper management), with the exception being upper management, will most likely net you less than what a developer makes here in the U.S.

I should mention that those salaries are much more variable than developer salaries. It's not uncommon to find an insurance salesmen make less than $50k per year, but it also wouldn't be uncommon to find one that makes well over $150k.

It's really hard to see the future of the middle-class here in the U.S. I can't name five jobs that are a ticket to a comfortable lifestyle, whereas 20 years ago you could fire off 20 or so jobs.


In Germany, all those jobs you mention will also make more/much more than a developer. I think the tech sector in the US is very strong and competes for devs.


I think I understand this. In both the US and in Germany, a lot of developers -- kids right out of college -- will work for a lot less than the value they add. Too young to know better; nerdy and bad at negotiation.

OK, the difference between Germany and the US is that job creation is easier in the US -- less regulations on employers. One piece of evidence that this is so is the high youth unemployment in Europe compared to the US. Once all the developers willing to work for less than they could get have been hired. The employers in the US (at least during go-go times like now) are still motivated to hire additional developers -- because the US economy is good at utilizing all the development talent it can get. It is still profitable (just not quite so much) to hire a developer who demands the be paid comensurate to the value they add to the employer.

So, in the US, people who are good at negotiation and know they're good can hold out for higher salaries -- and still get hired -- at least until there is a slowdown.

There is my theory: German dev jobs are filled by workers who are bad at negotiation (like many many nerds are) or they do not have enough work experience to realize what they are worth. German employers probably do not have the capacity to employ everyone willing to work as a dev.

In contrast, in the US, a lot of devs are also paid less than they are worth -- because people, i.e., young nerdy men are basically the same wherever you go -- but there are also devs whose attitude is, well, I'd be happy to work for you if you pay me $200,000 a year. If you cannot meet my salary requirements, well, there's other productive things I could be doing with my time or maybe I'll travel and live off savings for a few years -- or maybe I'll keep on job hunting.

US employers would prefer to hire from the first group, but eventually all the qualified devs in that group have been hired. US employers are willing to hire from the second group -- since their labor can still be converted into more income than required to pay the dev the high salary -- making it profitable to do so.

If my theory is correct, the way to get a high salary in the US is to have the option of refusing to work -- i.e., no immediate need for money (or to please one's parent by getting a prestigious job). That's the way negotiation works: if my best alternative to a negotiated agreement (BATNA) is pretty good, then my negotiating position is pretty good.

This is basic microeconomics, and it works even if many devs are willing to work for much less than the value they create. There is no need for us to convince those devs to get better at negotiation. Or unionize of anything like that. That all changes, though, when not every dev who needs a job can find a job. (Which is an argument for taking a pay cut during economic downturns, I guess.)


In general, I agree with our assessment, but let me add that I constantly got great evaluations by my superiors, but when I asked for a 10% raise they laughed in my face. I don't work there anymore, but other companies also didn't pay much more when I went looking (without acute need).

Maybe it's the business (consulting) where they only care about the hourly margin, not about your performance (although I did an internal fixed-price project back then; probably saved the company's ass on that botched POS they had built). Generally, my impression is that salaries in Germany are very homogenous, and affected largely by age/experience and rank. You'd have to be a well-marketed freelancer to achieve high hourly rates (only a few people - relatively speaking - can do that).


Thank you.

When you write, "rank", what exactly do you mean?

Here in California, I think we do not use that word.


By rank I mean title/position, something like that.


I'm not sure where you get your numbers but having managed an office in Shanghai I can tell you that is not accurate. These numbers are all translated to USD. Entry level devs were in the 18-20K range. Mid to senior devs were in the 30-35K range and a Director was in the 50-60K range. We had our entry level and mid-range devs hired away for 20% more by eBay or other larger US companies from those numbers. However, in Shanghai, that means your devs are usually commuting for an hour via public transit from the outer ring because you can't actually live in Pudong or Puxi for that kind of money unless your family has been living there already for a long time. And none of our devs were in that position since they were pretty much all from different parts of the country.




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