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> More cameras are cool, but you need to know how to process the data and present it clearly to the user.

Thanks for the state of the art, good to know.

I assumed the relevant sensor tech was cheap and ubiquitous because every time I rent a car these days, it seems to have both a backup camera and radar. Maybe that's all we've got though, and maybe tricky to point that gear in every direction and have it always on, and as you mention, usefully conveyed to a driver is the big hurdle.

Though I have one crazy idea for that, thanks to George Lucas.

Some people pick on this one scene in Star Wars, when Han and Luke are fighting in the turrets, and you hear all these ships whizzing past, even though there's no sound in space. In one of the more contrived retcons, some fans insist that the sounds of whizzing ships are actually just a different approach to HCI. The ship detects threats, then pumps in naturalish-sounding audio telling you where they are in relation to the Falcon.

I know that's not a mass market idea, but my dream car would use fancy radar to make nearby cars sounds a bit like starfighters. (So long as I can turn it off, probably gets old fast.)

So yes, my primary interest in sensor tech is not reducing drag, or even accidents, but in feeling like I'm piloting a spaceship. Don't judge. :)




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