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One way or the other, the problems with software are mostly a matter of economics and incentives.

Computers and software are the way they are because of the set of tradeoffs that the market rewards.

It's certainly possible to write software with fewer bugs, that consumes fewer CPU cycles, memory, starts faster etc...: but it does less. So far, most people and businesses prefer software that does more at the cost of slower boot times, more CPU usage, and a few more bugs.




I think it is mostly a lack of choice. If everybody does it then 'the market' becomes a de-facto monopoly and someone trying to do it right would not stand out in a meaningful way until it is too late. After all, all software is presented as 'bug free' until proven otherwise. Your bug free (really) software looks just as good as my bug free (really not) software on the outside.

Six months down the line, when my not so bug free code eats your data I will point to that line in my EULA that says I'm not liable. Nobody will care, after all it is your data that got lost, not theirs. The fact that your EULA does not have that line and that you offer a warranty does not count for anything until someone would be willing to pay a premium. The only people that would like to pay that premium are the ones that lost their data...

So it's an industry phenomenon. Imagine extrapolating this to buildings. Engineers claim their buildings will stand. Those engineers that talk nonsense will be sued out of business. But if they could disclaim responsibility they would continue to happily practice their borked trade and as a rule people would suffer from this. And so engineer became a word that actually meant something.

But in software 'engineer' is roughly equivalent to 'can hold keyboard without dropping it'.


Some industries have decided that software really does matter, and go to greater lengths to make sure it works.

It'd be annoying if Things for iOS crashed and lost all of my data. It'd be horrifying if flight control software crashed and all aboard a plane were killed. It stands to reason that some software is and should be held to higher standards than other software. It probably doesn't make sense that all software should be held to the same high standard, as it is extremely time- and resource-consuming to ship avionics software. Do folks really want to dish out a few $thousand for a copy of Things for iOS?

And some companies do already take responsibility for open source software. In aerospace development, we routinely use GNU software that has been thoroughly inspected and certified as good by companies that accept many thousands of dollars to stand behind it. (Of course, if we were to upgrade from their GNU Foo 2.1.0 to the FSF's copy of GNU Foo 2.2.0, then all bets are off.)


> Your bug free (really) software looks just as good as my bug free (really not) software on the outside.

No, actually, it looks a lot worse: given the same time and developers, the bug free software will do way less than the buggier software. That, or at feature parity, the bug-free software takes more time and/or requires more people, so arrives later or costs more.

I don't have any direct experience, but I suspect there are niches here and there where the market and/or regulations put a premium on no bugs. Avionics? Some categories of medical software?


Being able to sell software has precious little to do with the actual product but everything with marketing. So my crap software might (on the outside) look even better!

You can only tell good quality software from bad quality software by auditing the code, not by observing the software from a users perspective (unless it refuses even to perform the basics).


Observing the software from a user's perspective is all that counts, though. Marketing is important, yes, but if you're in a niche where quality counts more because bugs cost your users money, then people will sit up and take notice, eventually.




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