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Gracana
on Sept 17, 2014
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Helm, a functionally reactive game engine
They do have some examples of the engine working in the "guide" pages [1], but I don't really know enough about the technology to be impressed. "It's just a black triangle."
[1]
http://helm-engine.org/guide/gradients/
michael_fine
on Sept 17, 2014
[–]
Those don't really show much of the FRP style programming, it's how pretty much all haskell graphics libraries work.
sntran
on Sept 17, 2014
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[–]
The language that Helm was inspired by, Elm (
http://elm-lang.org/
), does have multiple examples to show the power of FRP.
sprobertson
on Sept 17, 2014
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The resources surrounding Elm are the best set of FRP examples I've seen so far.
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[1] http://helm-engine.org/guide/gradients/