My guess is that some app manifests might have to set tighter compatibility restrictions, and would run, but poorly, on this environment.
Non-game, non-SDK apps that don't have required accelerated visual transitions are probably the best candidates. But that's not a situation most developers are explicitly coding and testing for.
Non-game, non-SDK apps that don't have required accelerated visual transitions are probably the best candidates. But that's not a situation most developers are explicitly coding and testing for.