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10,000 copies per day at $26.95? That's nearly $100M per year.

That's a fuck ton of revenue if there are only 40 employees. Growth might not be increasing, but I can't help but see that as a lot of sales.




That’s only the PC version, not including console versions, their online service (they rent servers), merchandise and Mojang’s other games (which aren’t very successful at all).

We do know their revenue and profit for 2013. Revenue was $322M, profit was $128M. (http://www.polygon.com/2014/3/20/5531046/minecraft-mojang-pr...)

I think the large difference between revenue and profit is mostly down to licensing fees that Mojang has to pay to Notch. At any rate, it seems unlikely to me that a 40 person company could cost nearly $200M to run per year, especially since I really struggle to come up with any significant costs besides just labour (and even if every employee costs half a million per year that’s still only $20M). But I obviously don’t actually know this for sure.




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