The transition part especially reminded me of iMUSE (http://en.wikipedia.org/wiki/IMUSE) which creates seamless transitions between music tracks in LucasArts games as you move between areas.
This significantly enhances the immersion of the games, and 99% of the players probably never even noticed. And that's the point. They're not supposed to notice. They're supposed to be immersed.
I don't know what happened with this project since that letter to JetBlue's CEO, but Mr. Q has completely and single-handedly saved what always sounded like a questionable idea.
In my experience, old people are frequently the best people to end up next to on a plane. Given 80 years, everyone will have some absolutely fascinating experiences.
One upon a time, I was at a dinner my university threw to bring together scholarship sponsors and scholarship students. I was sitting at the table with Mr. M, of the Mr. and Mrs. M that were paying for much of my education. Mr. M was quite successful in the construction business and was bankrolling over a dozen engineering students that year. He was in his nineties at the time. [Edited to add: I just checked and it appears he passed away this year. I'm going to send his family a card after I get home from work.]
Anyhow, at one point, my college nemesis (also, through accident of fate, at my university through Mr. M's generosity) was doing his usual intellectual preening and mentioned some numbers he had been working on for his civil engineering project. As I recall, it was how much reinforced concrete he would be needing for some project or other, but don't take my word for that: if physically exists it is Not My Department.
Mr. M mentioned, in a humble and offhanded way, that perhaps Nemesis should consider adding 20% more reinforced concrete so that the structure at issue wouldn't fail.
Nemesis: "Well, I don't know where you're getting your numbers, old man, but in this day and age X is considered enough."
Mr. M: "Well, I suppose it is entirely possible they have improved on the formula since then."
Wow, you're not only an excellent designer but an excellent writer as well. My suggestion: ask permission to record your conversations with them for future "This American Life" style podcasts. Yes, I know the jet engine noise might be intractable for audio quality.
Heh ... For some reason I mis-remembered, and expected an article about the profound impact of the classic arcade game http://en.wikipedia.org/wiki/Q*bert ... Not at all what I got, but a good read nevertheless.
No offense, but I had trouble reading this because I got so distracted by the inane amount of waste on day 9 (JFK->SYR->JFK). I wish the US wasn't so obsessed with the all you can eat buffet of life...
In fact, if he's really skinny he might actually be doing the world a favor. With 2/3 of the US overweight the chances are pretty good that the airline would have sold the ticket to someone fatter...
There are so many other things to get your underthings wadded about, I just don't understand the negativity about how this kid's chosen to spend his month.
>I just don't understand the negativity about how this kid's chosen to spend his month.
I don't understand why, in a time when we should be dealing with the problem of climate change, a project that celebrates the pointless use of resources and emission of CO2 is seen as acceptable. Pretending irresponsibility has no consequences isn't positive.
I doubt that when he conceived of this month long project, he had a "celebration of wasting resources" in mind. It was probably more like, "I'm going to meet some cool people and fly to 50 cities".
The transition part especially reminded me of iMUSE (http://en.wikipedia.org/wiki/IMUSE) which creates seamless transitions between music tracks in LucasArts games as you move between areas.
This significantly enhances the immersion of the games, and 99% of the players probably never even noticed. And that's the point. They're not supposed to notice. They're supposed to be immersed.