I mean, how many engines are there, actually? Also, how many of them have source that hasn't been lost to the mists of time?
One of the big issues, for example, is that engines may contain tech that isn't easily stripped out--Source, for example, has bits (I believe) from Miles Audio and also from Havok, and as such they can't just go handing out their code without fixing those licensing concerns.
One of the big issues, for example, is that engines may contain tech that isn't easily stripped out--Source, for example, has bits (I believe) from Miles Audio and also from Havok, and as such they can't just go handing out their code without fixing those licensing concerns.