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Should point out that OpenTTD is also an excellent open source engine for Transport Tycoon, fixing many quirks and irritations in the original game.

It's not truly open source because it requires the original files, but then they've listed emulators for ScummVM and the Infinity engine, so I don't see the difference.




>It's not truly open source because it requires the original files

It hasn't for a while, since 1.0 - they have their own graphics and sound assets now.


> It's not truly open source because it requires the original files,

Art assets are not software, if that's what you're talking about. Character design, dialogue, plotlines, etc. will remain under copyright even if you do go in and replace every image and sound with freely licensed art.


The Debian project believes things like art and sound files and documentation are software. The FSF does not.


I know the Debian project only officially supports art assets that are in the public domain or licensed under a Creative Commons style license, but I can't imagine they actually consider these things software. Can you show me where they call these things software? Because if that's true, I find that use of terminology to be quite ridiculous.

Stallman thinks all users should be able to share and remix artwork freely, btw.


Sorry for disappearing for a couple days.

I'm well aware of Stallman's subtle and well developed stance with respect to human freedom and software, art, and documentation and I think it's perfectly consistent and reasonable.

The Debian project has adopted a stance that everything distributed as a part of the project should come with a set of rights, whether it's executable programs, game textures, or documentation.

Every part of Debian must conform to the Debian Free Software Guidelines, even if it's just a text document describing a library. So text files are considered software in Debian for purposes of the DFSG. That's all I was implying by saying that Debian considers non-executable parts of a project to be software.




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