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I loved the contrast of Tomb Raider and Portal - interactive, fast thinking rather than "press X to not die" nonsense during a "cutscene".

I also really love the way they break down storytelling axes - dungeons and dragons adds the "interactive" axis without the "AV" one, which presents its own challenges. (if you want a good example of this, I recommend the "critical hit" podcast[1], although be warned you'll need to listen to literally hundreds of hours of people playing D&D, which is not ideal if you're only interested in the story's interactivity.)

I thought they missed a trick not analysing Dishonoured a bit more though, as the game world reflects your playing style (high/low chaos). Which reminds me, I should probably play that game in kill everything/high chaos mode at some point.

[1] https://itunes.apple.com/us/podcast/critical-hit-dungeons-dr...




Shame they didn't mention Metal Gear Solid (PSX, 1999) initial cutscene, with the titles on-screen as if you were in a movie!

Kojima's a genius




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