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Yup, I wonder if this technology could be used to improve head-mounted displays, to be able to focus on different parts of the virtual scene, not just being always focused on infinity (probably together with high-precision eye-tracking to figure out depth where you try to look at).



It can and will in relatively short order: https://www.youtube.com/watch?v=deI1IzbveEQ

Douglas Lanman, the researcher behind this technology work at Nvidia was hired a few months ago by Oculus VR.


Magic Leap got $50M first round funding to do just that:

http://www.nytimes.com/2014/07/15/science/taking-real-life-s...




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