I like to think of "good gamification" as "help people notice the stuff they are actually getting done."
When people notice what is getting done, they'll more likely be able to judge whether it's the right stuff to be done and what actions produce more of it.
A corollary of this is "you get what you measure". Whatever you are rewarding, you'll get more of it.[1]
When people notice what is getting done, they'll more likely be able to judge whether it's the right stuff to be done and what actions produce more of it.
A corollary of this is "you get what you measure". Whatever you are rewarding, you'll get more of it.[1]
[1]: Wally from Dilbert: "I'm going to go write me a minivan!" http://dilbert.com/strips/comic/1995-11-13/