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I use Duolingo ever day. Their app/website is heavily gamified to the point where I think it's part of their tagline. But, at least for me, language learning is fun. When it's not fun it's at least engaging and/or challenging. I don't know if gamification can be painted over fundamentally miserable modus operandi.



This article talks about gamification pretty specifically in the Enterprise sector. Gamification in the consumer sector is definitely still booming


Agreed, gamification might be a bad idea in a work context (where it's imposed on people who are competing with each other), but I think it's still a really useful tool for individuals who need a little extra motivation. I usually classify myself as a person who hates exercise, especially cardio, but I'm playing Zombies Run right now and it's great. I find myself doing more than the workouts require to get the extra bonuses/achievements. Meanwhile my free weights (the only exercise I've voluntarily done, previous to this) are still gathering dust in my closet. (Anyone know a good weight training game? :))




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