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Your worries are completely unwarranted. Apple's direction for OSX is a trend setter. Due to sheer exposure, whatever Apple makes, becomes fashionable and most developers try to imitate it (usually that's good, sometimes it's bad). Case in point, while iOS 7 icons weren't something to call home about, many developers quickly redid their app icons as flat white shapes sitting on top of eye-gouging gradients.



Uhhh... not to throw mud on your cake, but Apple has been following a trend with iOS for a while now and tend to merge more and more of it into OSX, hence these developments. When Apple was still lingering in a skeuomorphic pseudo-3D la-la-land, the world made a few turns and turned out to be flat after all. Whether it was Google following Microsoft or the other way around, both presented a 'fresh new look' which was mostly marked by flatness and abstraction. Apple followed suit in iOS7/8 and now in OSX 10.10.


Are you even replying to the right post?

I'm talking about the relationship between Apple and devs making apps for their platforms. Not about "who invented flat first" (answer: the 70s did, but that's another story).

Picking "who dun it first" arguments online is so old, dude. So old.


Flat became popular in the '60s — the 1860s, that is, when Japanese art became available in Europe.

It became popular again in the twentieth century in the 1940s, but for somewhat different reasons.




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