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It's strange how I never heard of this one, while the other gets a lot of attention. Is it very outdated?



I had a lot of trouble trying to get the libraries they mentioned working. The code examples in the book are so straight forward it was simple to implement them in OpenGL. I have not run across wrong information yet.

On a side note, I went to the Boston Haskell Users Group and their advice was "just read the Haskell Report". I needed a little more gentle introduction before we go jumping into the deep end of the pool.




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