If people start doing that to mess up results, we have ways of remedying that situation. We haven't had to deal with any cheaters thus far as our users are pretty awesome (and there really is no reason to cheat).
We'd probably send each game out multiple times and require consensus or run all the simulations ourselves. I don't anticipate having to do anything of that nature, but it's interesting problem to think about!
If people start doing that to mess up results, we have ways of remedying that situation. We haven't had to deal with any cheaters thus far as our users are pretty awesome (and there really is no reason to cheat).
We'd probably send each game out multiple times and require consensus or run all the simulations ourselves. I don't anticipate having to do anything of that nature, but it's interesting problem to think about!