Looks good, kudos :) Although it painfully reminds me that we did something similar some years ago[1]; it even was a fight to convince the project's official contractor (aka my client, although after 8 years on-site fulltime, I guess I'm more the second longest employee by now, lol) that we can do such a proof of concept, and furthermore to use Kinect to make it given that was started back when only the OpenNI driver without audio was available, no official SDK from Microsoft.
Sadly we never got the funding to go further to do multi-cameras and I had to move on to other urgent things, so I'm glad to see others might get to solve it: imho there are many applications, even simple things like making better video conferencing using 3d capture viewed in the oculus :)
One suggestion however: the "fat points" pointcloud rendering of potree[2] might improve the appearance of the generated model instead of using meshes, could be worth a try.
Sadly we never got the funding to go further to do multi-cameras and I had to move on to other urgent things, so I'm glad to see others might get to solve it: imho there are many applications, even simple things like making better video conferencing using 3d capture viewed in the oculus :)
One suggestion however: the "fat points" pointcloud rendering of potree[2] might improve the appearance of the generated model instead of using meshes, could be worth a try.
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[1] http://ivn.net/demo.html (you can skip the cheesy first minute of the video)
[2] http://potree.org