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You may be able to get it to work on other systems if you copy / port some of the necessary Apple bits. You'd have to copy the iOS SDKs from Xcode and get ld64 [0] / codesign [1] (both open source) to build on non-Mac machines. Perhaps some resource file prep tools as well. Then you could use libimobiledevice [2] and friends to push apps to the phone and debug them.

[0]: http://www.opensource.apple.com/source/ld64/ld64-136/ (unfortunately the last source release is from Xcode 4.6, 2 releases behind current)

[1]: http://www.opensource.apple.com/source/security_systemkeycha...

[2]: http://www.libimobiledevice.org/




is there a tutorial on this? The biggest hurdle to making iOS app is that you need a physical hardware from them.


Theos [0] has been used with Linux before but I have never personally done so. I don't think anybody has yet ported ld64/codesign to run natively on Linux but it has been possible for some time to run the Mac CLI dev tools under Linux using runtime shims like maloader [1] or its descendant Darling [2].

[0]: https://github.com/DHowett/theos

[1]: https://github.com/shinh/maloader

[2]: http://www.darlinghq.org/


is it possible to run this on windows 7?


maloader and Darling won't, they require Linux. LLVM works fine on Windows. I'm guessing the RoboVM front-end is also fairly portable. The effort to port ld64/codesign to Windows would probably be similar to the effort to port them to Linux.




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