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"Anyway, it's just a tiny program that executes either per-vertex or per-pixel."

Thank you. I have never understood the concept of a <thing>-shader; I just knew they were useful and somehow caused neat effects. Even having pasted some shader code into a program once (for a barrel distortion for my rift), I never thought much about them, likely because of the opacity of the name. Just ... magic.

Your description has just made the entire concept click. I'm now actually interested in learning about them, because it's such a simple, sensible idea. Thanks.

side-note: I wish the world had more one-sentence intuitive sum-ups of jargon-laden concepts, even if they are a little 'leaky' as abstractions. Just to give people disconnected from the topic a place to start thinking about it.



You're welcome! Please let me know if you have any other questions. I'll do my best to help. :)




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