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Games do not compete on features, they compete on concept and gameplay. I don't see how the obvious clones offer anything to market participants.

Does anyone actually want to browse 200 variants on flappy bird, or "threes," or candy crush?




Games don't compete on concept, otherwise there would only be one RTS, or one FPS. Games compete on art, story, level design, and game mechanics, among other non-game specific components like marketing, distribution, and pricing.

Realistically, a concept alone is not sufficient.

I bought Threes, then moved to 2048 because while Threes had components like cute tiles, fun voices, and features like showing the next tile, it was still simply easier/quicker to open a new tab and play from there.


Does the existence of Diablo mean that we don't want Torchlight?

Does the existence of Modern Warfare 2 mean we don't want Spec Ops: The Line?

Games can be very similar to previous ones but still offer a new experience.


Flappy Bird is the same concept as "helicopter game", and others, but the gameplay is novel to the extent that it's maddeningly difficult. And the pipe design is a blatant Mario ripoff. A rule banning derivative games could have easily caught Flappy Bird in its filter.




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