Carmack wrote the lens distortion shaders and found a software hack in the gyros/accelerometers to get it running at a higher hz and did his own filtering of the raw data from the sensors based on his experience building autostabilizing rocket ships.
The devkit ended up using better sensors etc. , but both Luckey and Carmack were important in making the initial unit that was in the E3 demo that helped build confidence for the kickstarter.
The devkit ended up using better sensors etc. , but both Luckey and Carmack were important in making the initial unit that was in the E3 demo that helped build confidence for the kickstarter.