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Having spent a lot of time doing Xbox emulation, the biggest issue is simple: statically linked XDKs meant that doing high-level emulation was next to impossible. You had to find signatures for every XDK, which isn't viable considering that most of them weren't publicly released.

LLE/MME can work, but it's significantly more effort to pull it off; that's the approach I was taking, when I was still working in it.




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