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I was talking specifically about the PS4. I don't know why I thought they'd use OpenGL, I just naively thought Xbox == DirectX and PS4 == OpenGL. Seemed easier for the devs to port their games on a well known and documented API.

What do they use instead? A custom API?




The PS4 uses a couple APIs for game graphics, GNM and GNMX[1]. I've heard that their shader language is similar to GLSL (corrected by lunixbochs). The menus are built in WebGL running inside a stripped-down Webkit browser. Developers are unable to use WebGL for games, but it isn't out of the question that will be supported in the future.

[1] https://en.wikipedia.org/wiki/PlayStation_4_system_software


HLSL is Microsoft's shading language. GLSL is the OpenGL shading language.


You're point?


The shading language is similar to CG and HLSL, not very similar to GLSL.


Yes, customs APIs. LibCGM on PS3, GNM and GNMX on PS4.




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