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For anyone doing GLSL work, here's a shader debugger that is quite useful: http://www.vis.uni-stuttgart.de/glsldevil/

Would love to see someone with resources (i.e. Valve) somehow maintain it (or do something similar).

Here's an open source fork: http://glsl-debugger.github.io/




There's a built-in WebGL shader editor in Aurora that's very slick: https://hacks.mozilla.org/2013/11/live-editing-webgl-shaders...

Nice to be able to alter your GLSL and see the results on the web page immediately.




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