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Justsignedup
on March 11, 2014
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Direct3D to OpenGL abstraction layer
"the advantage of a console: hardware is fixed". YEP! Why use an abstraction layer when you can just code to the metal.
arthulia
on March 11, 2014
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Time? Do you write all your applications in assembly?
taybin
on March 11, 2014
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Many games run on multiple consoles.
chucknelson
on March 11, 2014
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Still a pretty small number (2-8 max?) compared to all of the PC configurations you have to worry about in DX and OpenGL land.
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