Everything is all about marketing now. Getting coverage and the word out there - makes a big difference (not that I've done that with my apps).
How are you going to compete with the likes of EA, LucasArts, ngmoco, Konami and capcom with massive budgets and connections? For me it seems you need to create something different/wonky that people will talk about, or the staff likes, to get on the top 25 or other lists.
Simply making something and putting it up there won't make you shit, I know I got one up there.
>> An Orwellian review team which does not communicate to anyone (even inside Apple), uneven policies which change at random times leading to horror stories form Shaken Babies to Google Voices
I agree for the most part with this. Any sort of crazy idea I have, I immediately think I'm not gonna bother with this because it takes to much time to develop just to be denied by Apple, for some arcane reason, and get a rejection letter with a nondescript problem. Other problems with the review process, you have absolutely no idea how long it will take.
I would love to get some sort of lead time, or amount of apps before yours.
For me it's a crap shoot, but I make things I like and want, if I plan to send it to the store, because I think others might enjoy them, I test them out to the best of my potential and try to conform to Apple's HIG.
How are you going to compete with the likes of EA, LucasArts, ngmoco, Konami and capcom with massive budgets and connections? For me it seems you need to create something different/wonky that people will talk about, or the staff likes, to get on the top 25 or other lists.
Simply making something and putting it up there won't make you shit, I know I got one up there.
>> An Orwellian review team which does not communicate to anyone (even inside Apple), uneven policies which change at random times leading to horror stories form Shaken Babies to Google Voices
I agree for the most part with this. Any sort of crazy idea I have, I immediately think I'm not gonna bother with this because it takes to much time to develop just to be denied by Apple, for some arcane reason, and get a rejection letter with a nondescript problem. Other problems with the review process, you have absolutely no idea how long it will take.
I would love to get some sort of lead time, or amount of apps before yours.
For me it's a crap shoot, but I make things I like and want, if I plan to send it to the store, because I think others might enjoy them, I test them out to the best of my potential and try to conform to Apple's HIG.