Hacker News new | past | comments | ask | show | jobs | submit login

actually a lot of games still use direct lighting in the same style as Doom 3 but with an added ambient term (like Quake 4) and using shadow maps because somehow (I don't agree) the artefacts of shadow maps are considered more tolerable than the hardness of stencil shadows. a lot will only allow a single shadowing light source as well...

there is an argument that high quality shadow maps can encode the penumbra, but current gen console hardware is miles away from that quality (top end PC hardware is not).

nowadays with stencil shadows there are performance arguments - we would rather use our fill rate on HD resolutions, deferred passes and post effects. there is also the potential patent issue (is that still a thing? its embarrassing really for such a trivial algorithm :( )




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: