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Thanks! Music and sound were all made with Logic and a software synths. Would love to get into procedural music eventually though. The process for the sound was grabbing some video of the game, throw that in Logic, and hunt for sounds that match by tweaking the synth. The process for the music sometimes start by drawing semi randomly on the piano roll and listen to find for good bits, or sometimes by playing around with the midi keyboard, then tweak it to taste. One trick I often use is to stick to the white keys, it makes it easier when you don't know solfege like me. :) (But it does restrict you a lot harmonically.) Once I have a good riff then I move to a riff to add on top, and so on. This process can take me days to finish one song, but time seems to move very fast (faster than during a focused coding session).


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