I just tried swiping from the middle. I can advance 13 stories by starting from the middle. How is that not enough inertia? Why would I need to swipe 20+ stories in a single motion, when I cannot read any of the titles when they go by that fast?
Was that swipe comfortable? Could you scan most of the headlines quickly, or was your thumb covering up most of them?
Paper's story carousel is designed to get you scanning headlines quickly with the inertial scroll. I believe that the current configuration — with its gestural shortcomings — does not ideally accomplish that goal.
Yes, the swipe was relatively comfortable, and because I use Paper as a regular user (not someone trying to dissect the UI) I am scrolling to view 2-3 elements at a time. I am not scrolling for speed. I fundamentally disagree with your idea that this interface was designed for efficiency. It seems to me that it was created as a playful, gestural interface, that is novel and fun to use. If they really wanted to design for efficiency it would have been a table view.
I also disagree with your statement that a strong inertial scroll is important. What is the use case for needing to put so much inertia into the carousal that you cannot read the titles? Why would being able to flick through 20+ elements in one swipe be useful?
I do agree, however, that the elements could be taller.
Looks like we use the app differently, which is entirely possible in this world ;) My assumptions were twofold: 1) users would like to scroll and scan quickly (because they're impatient), diving into content to find something that looked interesting to read, and 2) that the inertial scroll literally amplifies that action — potentially getting you something you want, faster.
Flinging the carousel has a playful factor (that you mentioned) and serves to immerse you more into the content. The fact, though, that I have to hurt my thumb to do this is a glaring problem, IMO.