This jibes pretty well with me, in regards to most games. However, where do games like EVE Online fit in, where (IIRC) a month's subscription is an item in the game world that you can pay real money for and trade with others (who are using their in-game wealth to pay for their game subscription)? Technically it does confer advantages to people with cash to spare (who can bypass normal progression through trade), but the way it links the in-game economy to the real world and the fact that it's an organic, player-driven process and not some "pay2win shop" makes it seem more legitimate to me.
I've never actually played the game, so I don't know how well it works for them, but it's always seemed like an interesting idea to me, and EVE has a lot of hardcore fans that don't seem bothered by it.
I've never actually played the game, so I don't know how well it works for them, but it's always seemed like an interesting idea to me, and EVE has a lot of hardcore fans that don't seem bothered by it.