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Not relevant at all, unless you are interested in a historical perspective.


Or if you're doing something like implementing a software rendering in a constrained environment ie 4k demo or Java 4k Games contest.


Afaik even 4k demos are mostly shaders these days.

Only remaining place for software rendering seems to be the embedded world. But if you are trying to make quake-level graphics on an µc then ... you are being awesome :)




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