I don't think there's anything quite like Abrash's tome in breadth or all the other intangibles he eloquently wrote about (I mean the best optimizer is between your ears is worth a book in itself!)
While F&VD does a great job covering many different aspects of image generation, for this kind of work Real-Time Rending[1] is probably more useful. It is firmly grounded in a world of programmable GPUs (shaders & the like), and wastes little time talking about rendering techniques that are not relevant to modern graphics hardware.