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There's some guys in Seattle doing this using motion-capture cameras for the positioning:

  I answer that I'm terrified of running into something in the real world while my
  vision is obscured, but they insist I'll be fine. It turns out the game space's
  virtual walls correspond to the real ones in the admittedly small office I occupy
  in meatspace.
http://arstechnica.com/gaming/2013/11/on-the-move-vrcade-com...


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