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I'm sorry to have to say it here on HN, but this wannabe apple.com spin-shit-in-3d-when-you-scroll crap is completely unusable.

I'm on a Retina 15" MBP – a laptop that their target demographic will be using – and I can barely make it through the site to try to piece together information about their product.

Am I supposed to scrounge up an external mouse with a scroll wheel and be impressed by the CSS3 transitions? I'm seeing this more and more and I'm really confused how something like this makes it through QA.




The site is remarkable, but undoes so much of its developers' hard work through its sluggishness. My maxed-out Haswell 15" hit 9fps during rapid scrolling in Chrome (FPS counted by dev tools).

Hopefully they're less tolerant of poor framerates in their actual product, which sounds very exciting.


I fear for the people who use these devices in production. IIRC, over-eye VR displays cause nausea even with a relatively low latency (~20 ms[citation needed]), which was one of the reasons why Glass went for the "above the field of view and on one eye" approach. I'm not even sure if it's possible for consumer hardware available today to process/draw fast enough to make users not nauseous, wearable form factor or otherwise.


It's the animated GIFs and blink tag of 2013.

I've seen weird scrolling used reasonably well when most of the content is text, but in this case it really should just be a video.


No, the transitions are clunky for me and the whole website just makes me want to throw something at the designers.

Stop doing this, people. It's a horrible idea.


I found it scrolled much smoother in Safari than in Chrome. But I agree, dislike the heavy feel of the site regardless of how it scrolls.




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